Game Chateau

Posted by on May 14, 2016 in | Comments Off on Game Chateau

Upcoming events

  • 01/20/2018 8:00 pm - 01/20/2018 11:00 pm

    Travel the setting of Critical Role in this D&D 5e campaign!

  • 01/21/2018 1:00 pm - 01/21/2018 4:00 pm
    No additional details for this event.
  • 01/23/2018 6:00 pm - 01/23/2018 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

  • 01/23/2018 6:00 pm - 01/23/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 01/24/2018 6:00 pm - 01/24/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 01/25/2018 6:00 pm - 01/25/2018 10:00 pm

    Adventure through the incredible setting from Critical Role in this awesome D&D 5e campaign!

  • 01/25/2018 6:00 pm - 01/25/2018 10:00 pm

    Gather round and hear ye a tale of adventure and treasure! Travel the realm and discover lost cities, dungeons and loot beyond your wildest dreams!

  • 01/27/2018 6:00 pm - 01/27/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 01/28/2018 1:00 pm - 01/28/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 01/30/2018 5:30 pm - 01/30/2018 10:00 pm

    Travel the Sword Coast visiting the cities you know and love. Solve mysteries, wreck havoc, find a love interest. Go on an epic adventure! Anything is possible in this Dungeons and Dragons 5e campaign.

  • 01/31/2018 6:00 pm - 01/31/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 02/01/2018 6:00 pm - 02/01/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 02/01/2018 6:00 pm - 02/01/2018 10:00 pm
    No additional details for this event.
  • 02/03/2018 8:00 pm - 02/03/2018 11:00 pm

    Travel the setting of Critical Role in this D&D 5e campaign!

  • 02/04/2018 1:00 pm - 02/04/2018 4:00 pm
    No additional details for this event.
  • 02/06/2018 6:00 pm - 02/06/2018 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

  • 02/06/2018 6:00 pm - 02/06/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 02/07/2018 6:00 pm - 02/07/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 02/08/2018 6:00 pm - 02/08/2018 10:00 pm
  • 02/08/2018 6:00 pm - 02/08/2018 10:00 pm

    Adventure through the incredible setting from Critical Role in this awesome D&D 5e campaign!

  • 02/10/2018 6:00 pm - 02/10/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 02/11/2018 1:00 pm - 02/11/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 02/13/2018 5:30 pm - 02/13/2018 10:00 pm

    Travel the Sword Coast visiting the cities you know and love. Solve mysteries, wreck havoc, find a love interest. Go on an epic adventure! Anything is possible in this Dungeons and Dragons 5e campaign.

  • 02/14/2018 6:00 pm - 02/14/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 02/15/2018 6:00 pm - 02/15/2018 10:00 pm
    No additional details for this event.
  • 02/15/2018 6:00 pm - 02/15/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 02/17/2018 8:00 pm - 02/17/2018 11:00 pm

    Travel the setting of Critical Role in this D&D 5e campaign!

  • 02/18/2018 1:00 pm - 02/18/2018 4:00 pm
    No additional details for this event.
  • 02/20/2018 6:00 pm - 02/20/2018 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

  • 02/20/2018 6:00 pm - 02/20/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 02/21/2018 6:00 pm - 02/21/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 02/22/2018 6:00 pm - 02/22/2018 10:00 pm
  • 02/22/2018 6:00 pm - 02/22/2018 10:00 pm

    Adventure through the incredible setting from Critical Role in this awesome D&D 5e campaign!

  • 02/24/2018 6:00 pm - 02/24/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 02/25/2018 1:00 pm - 02/25/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 02/27/2018 5:30 pm - 02/27/2018 10:00 pm

    Travel the Sword Coast visiting the cities you know and love. Solve mysteries, wreck havoc, find a love interest. Go on an epic adventure! Anything is possible in this Dungeons and Dragons 5e campaign.

  • 02/28/2018 6:00 pm - 02/28/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 03/01/2018 6:00 pm - 03/01/2018 10:00 pm
    No additional details for this event.
  • 03/01/2018 6:00 pm - 03/01/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 03/03/2018 8:00 pm - 03/03/2018 11:00 pm

    Travel the setting of Critical Role in this D&D 5e campaign!

  • 03/04/2018 1:00 pm - 03/04/2018 4:00 pm
    No additional details for this event.
  • 03/06/2018 6:00 pm - 03/06/2018 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

  • 03/06/2018 6:00 pm - 03/06/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 03/07/2018 6:00 pm - 03/07/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 03/08/2018 6:00 pm - 03/08/2018 10:00 pm
  • 03/08/2018 6:00 pm - 03/08/2018 10:00 pm

    Adventure through the incredible setting from Critical Role in this awesome D&D 5e campaign!

  • 03/10/2018 6:00 pm - 03/10/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 03/11/2018 1:00 pm - 03/11/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 03/13/2018 5:30 pm - 03/13/2018 10:00 pm

    Travel the Sword Coast visiting the cities you know and love. Solve mysteries, wreck havoc, find a love interest. Go on an epic adventure! Anything is possible in this Dungeons and Dragons 5e campaign.

  • 03/14/2018 6:00 pm - 03/14/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 03/15/2018 6:00 pm - 03/15/2018 10:00 pm
    No additional details for this event.
  • 03/15/2018 6:00 pm - 03/15/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 03/17/2018 8:00 pm - 03/17/2018 11:00 pm

    Travel the setting of Critical Role in this D&D 5e campaign!

  • 03/18/2018 1:00 pm - 03/18/2018 4:00 pm
    No additional details for this event.
  • 03/20/2018 6:00 pm - 03/20/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 03/20/2018 6:00 pm - 03/20/2018 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

  • 03/21/2018 6:00 pm - 03/21/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 03/22/2018 6:00 pm - 03/22/2018 10:00 pm

    Adventure through the incredible setting from Critical Role in this awesome D&D 5e campaign!

  • 03/22/2018 6:00 pm - 03/22/2018 10:00 pm
  • 03/24/2018 6:00 pm - 03/24/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 03/25/2018 1:00 pm - 03/25/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 03/28/2018 6:00 pm - 03/28/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 03/29/2018 6:00 pm - 03/29/2018 10:00 pm
    No additional details for this event.
  • 03/29/2018 6:00 pm - 03/29/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 03/31/2018 8:00 pm - 03/31/2018 11:00 pm

    Travel the setting of Critical Role in this D&D 5e campaign!

  • 04/01/2018 1:00 pm - 04/01/2018 4:00 pm
    No additional details for this event.
  • 04/03/2018 6:00 pm - 04/03/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 04/03/2018 6:00 pm - 04/03/2018 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

  • 04/04/2018 6:00 pm - 04/04/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 04/05/2018 6:00 pm - 04/05/2018 10:00 pm

    Adventure through the incredible setting from Critical Role in this awesome D&D 5e campaign!

  • 04/05/2018 6:00 pm - 04/05/2018 10:00 pm
  • 04/07/2018 6:00 pm - 04/07/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 04/08/2018 1:00 pm - 04/08/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 04/11/2018 6:00 pm - 04/11/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 04/12/2018 6:00 pm - 04/12/2018 10:00 pm
    No additional details for this event.
  • 04/12/2018 6:00 pm - 04/12/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 04/14/2018 8:00 pm - 04/14/2018 11:00 pm

    Travel the setting of Critical Role in this D&D 5e campaign!

  • 04/15/2018 1:00 pm - 04/15/2018 4:00 pm
    No additional details for this event.
  • 04/17/2018 6:00 pm - 04/17/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 04/17/2018 6:00 pm - 04/17/2018 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

  • 04/18/2018 6:00 pm - 04/18/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 04/19/2018 6:00 pm - 04/19/2018 10:00 pm

    Adventure through the incredible setting from Critical Role in this awesome D&D 5e campaign!

  • 04/19/2018 6:00 pm - 04/19/2018 10:00 pm
  • 04/21/2018 6:00 pm - 04/21/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 04/22/2018 1:00 pm - 04/22/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 04/25/2018 6:00 pm - 04/25/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 04/26/2018 6:00 pm - 04/26/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 04/26/2018 6:00 pm - 04/26/2018 10:00 pm
    No additional details for this event.
  • 04/28/2018 8:00 pm - 04/28/2018 11:00 pm

    Travel the setting of Critical Role in this D&D 5e campaign!

  • 04/29/2018 1:00 pm - 04/29/2018 4:00 pm
    No additional details for this event.
  • 05/01/2018 6:00 pm - 05/01/2018 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

  • 05/01/2018 6:00 pm - 05/01/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 05/02/2018 6:00 pm - 05/02/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 05/03/2018 6:00 pm - 05/03/2018 10:00 pm

    Adventure through the incredible setting from Critical Role in this awesome D&D 5e campaign!

  • 05/03/2018 6:00 pm - 05/03/2018 10:00 pm
  • 05/05/2018 6:00 pm - 05/05/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 05/06/2018 1:00 pm - 05/06/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 05/09/2018 6:00 pm - 05/09/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 05/10/2018 6:00 pm - 05/10/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 05/10/2018 6:00 pm - 05/10/2018 10:00 pm
    No additional details for this event.
  • 05/12/2018 8:00 pm - 05/12/2018 11:00 pm

    Travel the setting of Critical Role in this D&D 5e campaign!

  • 05/13/2018 1:00 pm - 05/13/2018 4:00 pm
    No additional details for this event.
  • 05/15/2018 6:00 pm - 05/15/2018 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

  • 05/15/2018 6:00 pm - 05/15/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 05/16/2018 6:00 pm - 05/16/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 05/17/2018 6:00 pm - 05/17/2018 10:00 pm
  • 05/17/2018 6:00 pm - 05/17/2018 10:00 pm

    Adventure through the incredible setting from Critical Role in this awesome D&D 5e campaign!

  • 05/19/2018 6:00 pm - 05/19/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 05/20/2018 1:00 pm - 05/20/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 05/23/2018 6:00 pm - 05/23/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 05/24/2018 6:00 pm - 05/24/2018 10:00 pm
    No additional details for this event.
  • 05/24/2018 6:00 pm - 05/24/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 05/26/2018 8:00 pm - 05/26/2018 11:00 pm

    Travel the setting of Critical Role in this D&D 5e campaign!

  • 05/27/2018 1:00 pm - 05/27/2018 4:00 pm
    No additional details for this event.
  • 05/29/2018 6:00 pm - 05/29/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 05/29/2018 6:00 pm - 05/29/2018 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

  • 05/30/2018 6:00 pm - 05/30/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 05/31/2018 6:00 pm - 05/31/2018 10:00 pm
  • 05/31/2018 6:00 pm - 05/31/2018 10:00 pm

    Adventure through the incredible setting from Critical Role in this awesome D&D 5e campaign!

  • 06/02/2018 6:00 pm - 06/02/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 06/03/2018 1:00 pm - 06/03/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 06/06/2018 6:00 pm - 06/06/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 06/07/2018 6:00 pm - 06/07/2018 10:00 pm
    No additional details for this event.
  • 06/07/2018 6:00 pm - 06/07/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 06/09/2018 8:00 pm - 06/09/2018 11:00 pm

    Travel the setting of Critical Role in this D&D 5e campaign!

  • 06/12/2018 6:00 pm - 06/12/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 06/12/2018 6:00 pm - 06/12/2018 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

  • 06/13/2018 6:00 pm - 06/13/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 06/14/2018 6:00 pm - 06/14/2018 10:00 pm
  • 06/14/2018 6:00 pm - 06/14/2018 10:00 pm

    Adventure through the incredible setting from Critical Role in this awesome D&D 5e campaign!

  • 06/16/2018 6:00 pm - 06/16/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 06/17/2018 1:00 pm - 06/17/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 06/20/2018 6:00 pm - 06/20/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 06/21/2018 6:00 pm - 06/21/2018 10:00 pm
    No additional details for this event.
  • 06/21/2018 6:00 pm - 06/21/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 06/23/2018 8:00 pm - 06/23/2018 11:00 pm

    Travel the setting of Critical Role in this D&D 5e campaign!

  • 06/26/2018 6:00 pm - 06/26/2018 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

  • 06/26/2018 6:00 pm - 06/26/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 06/27/2018 6:00 pm - 06/27/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 06/28/2018 6:00 pm - 06/28/2018 10:00 pm

    Adventure through the incredible setting from Critical Role in this awesome D&D 5e campaign!

  • 06/28/2018 6:00 pm - 06/28/2018 10:00 pm
  • 06/30/2018 6:00 pm - 06/30/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 07/01/2018 1:00 pm - 07/01/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 07/04/2018 6:00 pm - 07/04/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 07/05/2018 6:00 pm - 07/05/2018 10:00 pm
    No additional details for this event.
  • 07/05/2018 6:00 pm - 07/05/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 07/10/2018 6:00 pm - 07/10/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 07/11/2018 6:00 pm - 07/11/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 07/12/2018 6:00 pm - 07/12/2018 10:00 pm
  • 07/14/2018 6:00 pm - 07/14/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 07/15/2018 1:00 pm - 07/15/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 07/18/2018 6:00 pm - 07/18/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 07/19/2018 6:00 pm - 07/19/2018 10:00 pm
    No additional details for this event.
  • 07/19/2018 6:00 pm - 07/19/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 07/24/2018 6:00 pm - 07/24/2018 10:00 pm

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 07/25/2018 6:00 pm - 07/25/2018 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 07/26/2018 6:00 pm - 07/26/2018 10:00 pm
  • 07/28/2018 6:00 pm - 07/28/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 07/29/2018 1:00 pm - 07/29/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 08/01/2018 6:00 pm - 08/01/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 08/02/2018 6:00 pm - 08/02/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 08/02/2018 6:00 pm - 08/02/2018 10:00 pm
    No additional details for this event.
  • 08/09/2018 6:00 pm - 08/09/2018 10:00 pm
  • 08/11/2018 6:00 pm - 08/11/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 08/12/2018 1:00 pm - 08/12/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 08/15/2018 6:00 pm - 08/15/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 08/16/2018 6:00 pm - 08/16/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 08/16/2018 6:00 pm - 08/16/2018 10:00 pm
    No additional details for this event.
  • 08/23/2018 6:00 pm - 08/23/2018 10:00 pm
  • 08/25/2018 6:00 pm - 08/25/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 08/26/2018 1:00 pm - 08/26/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 08/29/2018 6:00 pm - 08/29/2018 10:00 pm

    Be the evil you have always wanted to be! Cause mayhem and destruction while hiding your "condition" from humanity and saving the world from the Sabbat!

  • 08/30/2018 6:00 pm - 08/30/2018 10:00 pm

    Something Evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Search Chult for the hidden city and rid the world of the Evil causing this "death curse"!

  • 08/30/2018 6:00 pm - 08/30/2018 10:00 pm
    No additional details for this event.
  • 09/06/2018 6:00 pm - 09/06/2018 10:00 pm
  • 09/08/2018 6:00 pm - 09/08/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 09/09/2018 1:00 pm - 09/09/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...

  • 09/20/2018 6:00 pm - 09/20/2018 10:00 pm
  • 09/22/2018 6:00 pm - 09/22/2018 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 09/23/2018 1:00 pm - 09/23/2018 4:00 pm

    Drip… Drip… Drip… The rhythmic sound of water dripping from a nearby stalactite echoing wakes you. Your neck is sore, you feel something heavy around it. When you lift your hands they feel heavier. You feel your wrists and realize you are shackled. There’s a collar around your neck. You are surrounded by darkness. Your eyes barely adjust to the lack of light. The last thing you remember is feeling the slightest pin prick on your neck. You hear sounds near you, it reminds you of language. When your eyes fully adjust you see the vague outlines of people(?). No not people, but creatures none-the-less. One approaches you, it looks like a dwarf, but darker, it’s skin is a charcoal grey. He speaks to you, his words are foreign to your ears. Flustered he waves his hands dismissively and stomps away. You are obviously far from home in a land you do not understand. Worse yet, you seem to be a prisoner. How will you escape? No one seems to be able to understand you… There is nowhere to run…

     

    Players will start at level 1 as prisoners of the Drow waiting transport to Menzoberranzan at a small outpost near the City of Spiders. Players can be any race from any published book. All classes are open to play. Prepare yourself for an epic adventure filled with wondrous and terrifying monsters. Fight, strategize and bluff your way through the Underdark, learn to work together for it won’t be long before you face the demon lords themselves...