Unknown Armies

07/30/2017 5:00 pm - 07/30/2017 8:00 pm
Game Chateau
1112 Hwy 315, Wilkes-Barre, PA, United States

What would you risk to change the world?

Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing. Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories.

It’s about being a relentlessly broken human… and using magick to get what you want.

Related upcoming events

  • 06/24/2017 6:00 pm - 06/24/2017 10:00 pm

    Ever wonder what it would be like to be a child of a god??

    In Scion you play as a fledgling godspawn discovering your powers and reaping the benefits of your lineage!

  • 06/24/2017 6:00 pm - 06/24/2017 10:00 pm

    Dark Ages Vampire

    DM: Peter Riebe

    Transylvania Chronicles I: Dark Tides Rising

    Born of Darkness
    Saulot has fallen, and to what end? The demon Kupala rages in his ancestral home at whose behest?
    Beneath the dead soil of Transylvania pulses an undying heart, but for how long?
    The prophecies of Gehenna are coming to fruition in the Dark Medieval world.
    Only those who would defy destiny itself can stem the dark tide of the final nights.

    Rules

    Newly embraced characters, can be of almost any clan.
    Restricted clans due to setting are: Catiff, Ravnos, Followers of Set. Salubri. Minor Bloodlines.
    Assamites are allowed with a really good concept and background.
    Cappadocians are allowed if they are tied in with the Giovanni somehow.

    New players are more then welcome.

    This is a long running campaign, Age 18+

    Every character will need a background and solid concept, and a reason of why you were chosen by your sire.

    Please feel to reach out with any questions.

  • 06/25/2017 1:00 pm - 06/25/2017 5:00 pm

    There's adventure to be had on the high seas...

    when a group of press-ganged strangers seizes a ship and becomes embroiled in the plots and politics of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's glory to plunder?

  • 06/27/2017 6:30 pm - 06/27/2017 10:00 pm

    Who will you be?!? A holy paladin fighting for the rightous god(s) and justice for all? A stealthy rogue racking up damage with sneak attacks and surviving on your cunning? A being of the planes sent to assist the races of Faerun from evils or to cause some trouble yourself? You can be anything you desire!!

    Defend Faerun from the Dragon Cultists attempting to awaken Tiamat! Impede the cultists whenever you can. Convince other factions to join your cause. Defeat evil and defend the innocent with your blade, spells, bow or song. Chris Moore will be the DM and lead you on this adventure.

    There is 1 spot which can be filled. Currently the adventurers are 5th level and just starting their journey toward Baldurs Gate.

  • 06/28/2017 6:00 pm - 06/28/2017 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 06/28/2017 6:00 pm - 06/28/2017 10:00 pm

    Real World: Waterdeep is a choose your own adventure style homebrew where adventurers are brought together to live in a house in Waterdeeps Sea Ward district. The adventurers need to quest, steal, bluff and fight their way to earn enough money to feed themselves and pay rent. All classes and races are welcome; the only stipulation is the character has to be able to travel around Waterdeep and surrounding areas without causing the native peoples to attack.

  • 06/29/2017 6:00 pm - 06/29/2017 10:00 pm

    "To Die in Lodi"

    Take a step back in time when a peanut farmer sat in the Oval Office, bell bottom jeans were in style, and disco was dying a slow death. The sleepy village of Lodi, Wisconsin has been the epicenter of at least a dozen mysterious disappearances over the past year. Townspeople have reported strange goings-on, but the police can't seem to crack the case, and the community is on edge. Adding kerosene to the impending conflagration is the spiritual revivalist commune just south of town that's been recruiting the area's teenagers and young men and women. Do you have what it takes to figure out what's going on and ultimately save the day?

    "To Die in Lodi" is a ~4 session adventure for Call of Cthulhu D20. Up to six players will meet to build 1st level Investigators (with backgrounds) on Thursday, March 2, at 6:30pm. Players do not need to be familiar with the game system or the Cthulhu Mythos to join the insanity. However, this is a game with mature themes that would not be suitable to minors or sensitive people.

    If you'd like to get a jump on character creation, head over to www.pathguy.com/cthulhu.htm and build a character (Standard d6 rolls please, any template is doable). You can also feel free to write up a background for your Investigator that would place them in the Midwest during the ebb of the 1970's. Well-written backgrounds will be rewarded handsomely, which just might make the difference between emerging from the town a blood and ichor spattered hero or becoming a meal for an extra-dimensional horror.

    Questions? Feel free to comment below and I'll gleefully respond.

  • 07/01/2017 6:00 pm - 07/01/2017 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 07/02/2017 12:30 pm - 07/02/2017 4:00 pm

    Trail of the Apprentice is a Dungeons & Dragons 5th edition (5e) campaign designed to introduce new players to the world of Dungeons & Dragons.

    Set in the village of Corbin, players are taken on an adventure to save the village, retrieve what was stolen and protect the town from evil!

    We have room for 1 more player so email us info@thegamechateau.com if interested.

  • 07/04/2017 6:00 pm - 07/04/2017 10:00 pm

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!