Real World: Waterdeep Dungeons and Dragons 3.5

07/05/2017 6:00 pm - 07/05/2017 10:00 pm
Game Chateau
1112 Hwy 315, Wilkes-Barre, PA, United States

Real World: Waterdeep is a choose your own adventure style homebrew where adventurers are brought together to live in a house in Waterdeeps Sea Ward district. The adventurers need to quest, steal, bluff and fight their way to earn enough money to feed themselves and pay rent. All classes and races are welcome; the only stipulation is the character has to be able to travel around Waterdeep and surrounding areas without causing the native peoples to attack.

Related upcoming events

  • 06/28/2017 6:00 pm - 06/28/2017 10:00 pm

     

    Strange rumors and ominous signs have the townsfolk of Red Larch concerned; bandit attacks on the roads, piracy on the Dessarin River and monsters infringing on the town limits are among the rumors and signs. Red Larch is a small settlement on the western side of Dessarin Valley. But the most concerning rumor is the disappearance of a delegation traveling from Mirabar to Waterdeep. The delegation expressed intentions to visit an ancient dwarven sacred site before moving on to Goldenfields during it’s overnight stay in Beliard. It’s been a month since and no word has been heard from the delegation. A few of the more powerful factions are expressing concern; a noted dwarven historian and a pouch of magical seeds was traveling with the delegation. The Harpers, Emerald Enclave and even the Zhentarim are all involved in trying to solve the mystery. The factions employ the adventurers to solve the mystery and discover what evil may have befallen the delegation...

  • 07/01/2017 6:00 pm - 07/01/2017 10:00 pm

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

  • 07/02/2017 12:30 pm - 07/02/2017 4:00 pm

    Trail of the Apprentice is a Dungeons & Dragons 5th edition (5e) campaign designed to introduce new players to the world of Dungeons & Dragons.

    Set in the village of Corbin, players are taken on an adventure to save the village, retrieve what was stolen and protect the town from evil!

    We have room for 1 more player so email us info@thegamechateau.com if interested.