AD&D Homebrew

07/01/2017 6:00 pm - 07/01/2017 10:00 pm
Game Chateau
1112 Hwy 315, Wilkes-Barre, PA, United States

The world is not stable.  

Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.

Related upcoming events

  • 12/20/2017 6:00 pm - 12/20/2017 10:00 pm

    Players will assume the roles of vampires toward the end of their neonate phase. All clans and bloodlines will be available to play. Players do not need a sire, this will be determined by the player and their backstory.

    1959, the deep south, you’ve just evacuated Cuba, stowing away on a boat several wealthier families bought to escape the regime change, or that was the plan…
    Bodies dumped overboard may wash up on shores but no one will care.  Just another John or Jane Doe in some backwoods morgue getting a paupers funeral on the state.
    Your existence in this feverously religious, inquisition thirsty atmosphere will get you burned at the stake if people find out. Don’t be daft, you may be stronger than a human but enough of them can no doubt bring about your demise. Keep your dealings quiet and the body count low. Use your abilities, knowledge and any riches you have to keep the occult dealings of the voodoo neighborhoods, rival vampire groups and vampire  hunters suppressed so you can expand your influence without the common folk catching on…