Calendar

< 2018 >
July 08 - July 14
  • 08
    08.July.Sunday
    No events
  • 09
    09.July.Monday
    No events
  • 10
    10.July.Tuesday

    Pathfinder: Ironfang Invasion - 2 spots available

    6:00 pm-10:00 pm
    07/10/2018
    Game Chateau
    1112 Hwy 315, Wilkes-Barre, PA, United States

    Phaendar, a sleepy Nirmathi town nestled alongside the only major crossing of Marideth River for miles, is celebrating its seasonal Market Festival. Artisans, farmers, miners, shepards, traders and trappers are gathering to send their raw materials to the markets of Tamaran. During the festival Phaendarians find themselves beset upon by a merciless enemy! This is where the adventure begins!

    Tal' Dorei - Full

    6:00 pm-10:00 pm
    07/10/2018
    Game Chateau
    1112 Hwy 315, Wilkes-Barre, PA, United States

    Adventure through the campaign setting on Critical Role in this awesome D&D 5e adventure!

  • 11
    11.July.Wednesday
    No events
  • 12
    12.July.Thursday
    No events
  • 13
    13.July.Friday

    Friday Curse of Strahd

    6:30 pm-10:30 pm
    07/13/2018
    Game Chateau
    1112 Hwy 315, Wilkes-Barre, PA, United States

    You are transported to a land of grey and shadows. A vampire lord rules here. The townspeople are all little bit insane. You will need to find certain artifacts in order to defeat Strahd and return home.

  • 14
    14.July.Saturday

    AD&D Homebrew - Full

    6:00 pm-10:00 pm
    07/14/2018
    Game Chateau
    1112 Hwy 315, Wilkes-Barre, PA, United States

    The world is not stable.  

    Around 1,600 years ago the gods let loose their wrath upon the world due to a sin which is lost to all.  This period, known as the Castigation, was biblically bad.  Cities collapsed underground, were swallowed by the sea, or were blasted into nothingness by the gods.  Plagues were unleashed and  the Tarasque walked the land devouring anything in its past.  All in all, not a happy time.

    Blame for the Castigation falls squarely on the shoulders of the Sernig King-Priest of the time.  His sin, whatever it was was what started the castigation and his death ended it.  To make sure no one else followed in his footsteps the gods in a final stroke and destroyed all records of the time before the Castigation, or as it is now known, The Time of Giants.

    After the Tarsque was chained down, life went on as usual.  Kingdoms reformed and collapsed, empires rose and fell, but all in all, the land was still dotted with independent city states.  The drow and duergar fell, cities were sacked and built.  History moved on.

    Around six hundred years ago The Castigation ended and The Confusion began.  This was signaled by the creation of the Kingdom of the Hatchet and the unification of the Talfin under one banner.  Now, the most stable of the human kingdoms, the rest of the nationalities have started to gel and more and more cities are unifying under one king.

    Everything is still a bit off.  Plagues strike randomly, orcs and their kind are everywhere, and most places are still isolated hamlets of civilization.